I'm wondering something, if no one knows I'll just find out myself with a friend. concentrated entropy beam. Component SmallResearchers produce 0. 7 Technology List – T to Z. » See SMS short codes for other countries. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must have researched the normal Null Void Beams-Technology you get after reaching the Null Void Event outcome at the Doorway event chain. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. . Aug 13, 2021. Thread starter Synergy2255; Start date Nov 28. Additional comment actions. 建造模板 (Construction Templates) 行星建造速度: +50%. null_void_beam. 2 Ancient Macro Batteries; 3. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldThe rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. ago But it's 1000+ vs less than 100 damage. Is my collection of all my Stellaris mods that I use. ago. Get Amino. Exarch_Alpha Jan 27, 2019 @ 1:40pm. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. List of all technology ids in the game to be used with “research_technology” console command. I think you get the chance to roll it after researching the dimensional portal project, but the null void dimension itself guarantees it as a research option. And there is nothing useful for their gun slot, besides maybe Null Void Beam. At 40 repetitions you have increased the damage by 200%. The bad news: It took around 2 seconds to lose 50+ Frigates in every fleet. Follow @StellarisGame. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldAnalyzed Void Clouds debris Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. It should also buff this weapon as an archeotech. It. . Only looking at shield dmg, the Null Void is comparable with lvl 5 kinetics, but you can potentially get it way earlier. : The supermassive black hole in the center of probably every galaxy. yuzhonglu Dec 7, 2022 @ 11:46am. Also, lasers look really cool. 097. I would think it's a later gun tech because +400% shield damageYou want to put on defensive platform (and build it!) something like L-sized Null Void Beam (120), or L-sized Neutron/Proton Torpedo (130). (65. 4 Stellaris Tech Id List – F to I. 0. By harnessing the entropic nature of the Iroquis, this beam can actually destroy Hormuz. Are missiles good Stellaris? Missiles have only average DPM and can be shot down. Med Null void beam 90 104 milion 1/3rd the average (mean) distance to Mars. 50000. 39 * 25% = 3. Unlocks the Null Void Beam technology with 50% progress; Dimensional Portal Researcher and Dimensional Portal Drone jobs produce Dark Matter The-red-Dane. as title saysNull Void is the greatest dimensional portal event in the game. Null Void Beam is awesome in theory but its hull damage is awful so keep that in mind and maybe mix some other kinetic weapons in. Go to Stellaris r/Stellaris. 4 Torpedoes; 4. 7 with a 200% boost so it averages 91. Can be learnt from the null void (a possible outcome of the interdimensional portal event chain), this weapon possesses the unique ability to destroy energy by harnessing the entropic nature of the null void. If an empire becomes a vassal you can research and have a bonus to their techs (right?) but what if you're really different? Would the corporation gain my extra robomodding techs so their drones are better? Would my. It's random and the options are rerolled every time you finish the previous research. com - SIG P250 2SUM 9mm Pi. It's therefore important to supplement plasma with an anti-shield weapon like railguns, autocannons, artillery, Tyanki energy siphons, or the Null-Void Beam. r/Stellaris. 3 Stellaris Tech Id List – C to E. io] What's new-Added Null Void Beam research -Added ability to research Gateway tech without having gateways in borders (meaning you can construct gateways even if you've disabled them from start) -Added late-game alternative to research telepathy Enjoy! P. Like the Null Void Beam, it also possesses one of the longest ranges for its weapon size, all but ensuring they are the. 解锁特性: 合成人劳力. this is a weapon intended to allow a ship in Stellaris to fulfil that. As a result by focusing engineering on Strike craft and physics on energy weapons, the null void beam becomes the best anti shield weapon. 10] With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. Only Null Void Beam suffer from penalty against hull; Lacks inherent regeneration (but can gain it through some exotic sources). Unbidden = Giga Cannons + Kinetic Artillery + Neutron Launchers ( Null Void Beam is also an option ), with Shields for defense For now Battleships spam with Giga Canons + Neutron Launchers + a few Strike Craft effectively cover 80%~90% combat scenarios. The Void Beam is also practically useless against Armor or Hull (-75% dmg). ago. tl;dr bigger = better most of the time, rush cruisers with hangars, then rush battleships with X slots and never build a cruiser ever again. The null beams have double the range of the stormfire (60 - equal to the medium plasma) and do a bit more damage to shields. Masked Ermine. Base damage is much less than the KA. )”. #3. In Stellaris, pop size is king; and a 50% growth reduction is huge; especially in the early game. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 39 * 500% = 66. As a little update, the Null Void Beam has a +400% shield damage multiplier, but -75% armour and hull damage, and comes in S, M, and L sizes. 39 per the wiki with a 500% boost, so call it 67 on average against a shield. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Also, other opponents will have different defenses and that will effect what you should use on your ships. Dec 28, 2009 5. Kinetics (except for Autocannon) have pretty good range although still a bit lower compared to Matter Disintegrator . Even at 400% increase and 50% decrease, Neutron= 500+ dmg, while Void= less than. Share to. By harnessing the entropic nature of the Null Void, this beam can actually destroy your energy to keep reading. 104. Technology. Ultimately went Kinetic on Battleships and Plasma on cruisers. The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. . For example, if every void cloud is destroyed before you've reached them, is it still possible to unlock their weaponry?Crystalline infused armour is for hull and cloud lightning passes through armour and shields,I don't know where you got the Void from but unless you're talking about Null void beam what are you can get it after one of a few outcomes when you find a dimensional Rift on one of your colonies quite possibly the First what null void Beam does is that it passes right. !Merge Patch - Glavius's Ultimate AI - Real Space. kinetics hit shuilds and presumably suck energy from the shuilds capacitors or something. Stellaris. Rock Dec 7, 2022 @ 12:15pm. 4 Stellaris Tech Id List – F to I. It's the 2nd best anti-shield weapon in the game, right behind the. Never on corvettes, though, 1/3rd of firepower is too much to dedicate to this. But combined with plasma, neutron or lances it is a really useful weapon. and if you didnt have any shields their lasers were just cutting you to ribbons. Their insane bonus to shields lets you use far less of them to strip shields leaving more space for your plasma and neutron torps, AND they're an energy weapon, so you can completely ignore Kinetic weapon repeatables in the engineering tree in favor of other things. If you have kinetic weapons researched, use those instead. 25 at S) - it's basically a more effective Energy Siphon. fighting with a starbase with a fleet means yer guys were firing on both. Stellaris: Console edition. WealthyAardvark • Shared Burdens • 4 yr. Love em even more now; those and the null-void beam. 4 dps vs shields and much better performance vs everything else. ago. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. lasers get defused through some transparent objects but are good for melting ♥♥♥♥. This is a pretty common situation. Really rare tech, what was it's name? I deleted the save because I messed up a lot, but there was some anomaly that had a dimension that was just full of entropy. There is no command to get specific techs. now I'm making ships to defend. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Is null void beam good? General. Another is a null void that gives a small dark matter income and. I've also been lucky enough to get null void beam and trying those out with neutron launchers. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Large null void beams only do 66. Propulsion Proponent Proclamation. Sometimes its like an epty void and you can get the null beam weapon. 1 (played yesterday) funnily enough i had much better results with full on kinetic than arc emitters and empty, arc amitters and lightning and arc emitters and pd+hangar, despite heavily researching energy weapon repeatables and no kinetic ones, than with focused arc emitters. Tech adaptive bureaucracy. The Doorway is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has been founded. 331k. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. Even better, M slot NVB matches L slot Plasma range ( or if used in reverse, outranges, ensuring the shields are long gone before. At 40 repetitions you have increased the damage by 200%. Nope, same as always, not much, if anything, changed in the meta of Stellaris for a long, long time. Med Null void beam 90 104 milion 1/3rd the average (mean) distance to Mars Large Kinetic/ missiles 100 150 million Almost precisely 1 AU - to the point where I suspect this is no accident. The design gets even better if the crisis is the Scourge because their special fighter you can scavenge from debris does more damage and has 66% armor penetration (instead of just bonus armor damage) in addition to the normal 100% shield penetration. But there is one big blocked of space right in the middle of every Stellaris game that has so far been ignored. If you get it on one of your guaranteed habitables you can do an incredibly strong push with. 6 Technology List – Q to S. Large null void beams only do 66. 3 Null Void Beam; 6 Point-Defense T3; 18 Shield T6; 3 Shield Capacitor; Depends on patron upgrades Reward 1000 Engineering Research; 1000 Physics Research;as title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. 5. 暗物质偏导护盾 (Dark Matter Deflectors)Stellaris. You can get different dimensions, one is a mirror version where you talk to yourself, but the mirror universe is beset by warp beasts. I'm wondering something, if no one knows I'll just find out myself with a friend. Ideal early game combo is plasma + energy siphon (researched from tiyanki space cows) / null void beam (if you're lucky with void portal). Null Void Beam #1. The latter part is case sensitive, you can copy and paste that into the command console. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldParadox. 5 DPS against shield while also being completely useless against armor and hull. For X-slot use Arc Emitter or Giga Cannon, depending on what you like more. If you're going to go with artillery NL Frigates, give their small slot missiles. Is the railgun better than the null void beam against shields?as title says397 votes, 24 comments. Apr 29, 2021; Add bookmark #9However it lacks a bit in term of range against armor/hull. Null Void is an extremely situational weapon. The Unbidden use weapons called Matter Disintegrators which are similar to beefed-up lasers, including their weakness against shield. It is pretty much always my second perk choice. 2. I like Machine Hiveminds, he likes Corporations. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. R5: Got doorway event and null void. Store Mods Forum Launcher Mods Forum LauncherIt is absurdly effective against shields but highly ineffective against both armor and hull. Into Stellaris? Join the community. 40. For most other of these techs, that is simply not the case. The latter is usually more effective at taking down shields, if you can equip it. 维护费:0. And then there's the hell dimension. 121. 25 at S) - it's basically a more effective Energy Siphon. 16x Cruiser, Picket, Broadside/Broadside/Gunship (Stormfire, Plasma, Null Void Beam) 10x Destroyer, Picket, Gunship/Picket (Plasma, Stormfire, Flak) 60x Frigate, Artillery, Torpedo Boat (Stormfire, Neutron Launcher). ago. Below is our complete list of the Technology IDs for Stellaris. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Unpause your game. For one, it allows me to keep a tech lead, and keep tech that is unobtainable by normal research to myself, instead of giving everyone in the galaxy null void beams after one war. 2nd one was "The Null Void" which is a dimension of Null energy, researchers who study it can produce dark matter and gives you a weapon to research called "The Null Void Beam" which is +400% dmg to shields but -75% to Armor and Hull. I don't think so, null void beam is just better as your anti-shield weapon. 太虚光束 (Null Void Beam) 解锁:在鼠标浮层中查看 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。 The null void beam I found is an interesting weapon, especially in the repeatable-end game since you can offload all you damage boosts to the limited physx tree letting you focus on armour or mineral income in the polluted engineering tree. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. as title saysas title says406K subscribers in the Stellaris community. Their military force is represented by the Solar Associated Treaty Organization (SATO). But combined with plasma, neutron or lances it is a really useful weapon. There are weapons which do extra damage to armor or hull than normal and some bonuses based off of that (think Null-void beams vs plasma etc). ReplyGo to Stellaris r/Stellaris. 6 Ancient. Not that big of an issue. Is the railgun better than the null void beam against shields?It is absurdly effective against shields but highly ineffective against both armor and hull. 95 dps vs shields while kinetic artillery is better in every possible way with 91. Another is a null void that gives a small dark matter income and null void beam tech. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysStellaris: MegaCorp Criminal Syndicate-Episode 23 - We find a Null Void BeamStellaris is a 4X grand strategy video game developed and published by Paradox In. Average damage by the Null beam is 13. #footer_privacy_policy | #footer. I remember that Null Void Beams use to show up under Physics research there was a greater chance of them. Stellaris. Null void beams vs disruptors vs strike craft and missiles. 4 Kinetic Launcher; 3. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A oldent85 Science Directorate • Additional comment actions. I'm wondering if I should replace my null void beams with the level 4 railguns. If you already have higher lvl laser/railgun, then dont start stuff. Tachyon Lance + 4 Neutron Launchers, Tacyon Lance + 3 Neutron Launchers + 1 Null Void Beam, Focused Arc Emitter + 4 Neutron Launchers, and Focused Arc Emitter + 4 Cloud Lightning. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. The-red-Dane. Small, Medium, and large utility components increase the durability of a ship by providing extra hit points. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must have researched the normal Null Void Beams-Technology you get after reaching the Null Void Event outcome at the Doorway event chain. 21. I'm wondering if I should replace my null void beams with the level 4 railguns. 维护费:0. Active Wikis. 2 dark matter, null beam has same stats as basic laser with +10 to tracking, +20 to range and -2 to energy. If you're counting glandular acclimation, there's no real benefit to being lithoid. fighting with a starbase with a fleet means yer guys were firing on both. 4 - Find an alternate version of your empire, where they have warp FTL, and galactic civilisation is threatened by warp beasts. In my last game against the unbidden I had destroyers and corvettes with the null void beam and arrivate on my cruisers battle ships and Titans. They’re absolutely horrid for doing anything short of stripping the shields off of a target so that specifically Plasma Launchers can kill it (and even then standard same-Tier Mass Drivers and Lasers are just as if not more effective working together). A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Its modifiers are +400% to shields and -75% to both armor and hull. tech_perdition_beam: Perdition Beam: tech_plasma_1: Plasma Throwers: tech_plasma_2: Plasma Accelerators: tech_plasma_3: Plasma Cannons: tech_arc_emitter_1: Arc Emitters:The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. #3. . A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysCollection of stellaris mods trying to add more diversity and events whilst keeping the game challenging. By the time null beam ships get into range- many shields will be destroyed by neutrons. Others are strictly anti-shield (energy siphon, null void beam). Late-game having all your weapons use one type of damage repeatable is very favorable, too. All trademarks are property of their respective owners in the US and other countries. Is the railgun better than the null void beam against shields?It is absurdly effective against shields but highly ineffective against both armor and hull. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. Two autocannos and a plasma makes them quite good. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. --------------. Edit: woops nope. Join. 3. Must use Rare Crystals to build. If you get siphon / NVB - you're ignoring railguns and shines (as together with no missiles & no strike craft it's reducing your engineering tree A LOT making in much less troublesome to research new hulls. 234. • 5 yr. 3 beta branch (checksum 1960) What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack. Hit and Run doctrine now provides +2 Disengagement Opportunities rather than +1. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. ago. Well, Null Void Beam alone is a terrible idea. Assuming I understand it correctly, non-spiritualist empires need a scientist with expertise: psionics to have a chance of rolling psionic theory, which is the lead-in tech to all other psionic techs. ago. It is absurdly effective against shields but highly ineffective against both armor and hull. 6 Ancient Saturator Artillery; 4 Explosive weapons. 36. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldThis mod is a global compatibility patch for Stellaris 3. The range of a M-Slot Null Void Beam is about as far as the range of L-Slot Plasma or Laser weapon. • 5 yr. ago I haven't tried the Null Void beam, but I had battleships loaded with. Put plasma when it´s time to kill creeps, it makes short work of crystal nexus and drone base. Salvaged from Extradimensional Invaders, Matter Disintegrators work by applying 5th-dimensional energy manipulation principles on lower dimensional planes to create highly powerful energy shots. And has the ability to warp in/build any of the ships above. And secondly, it makes my sensors better, giving me more vision over my enemies. 合成人 (Synthetics) 机器人产出: +10%. Materialists are no different, but just have reduced odds of rolling psionic theory. If you roll the unbidden, their weapons actually have the same range meaning that you could use nothing but those two weapons to obliterate everything from a distance. One of the greatest disappointment in stellaris and the reason I'd love a fleet battle overall, null void. Shields [edit source]. • 2 yr. Someone Else Got The Queen: crisis. 这种屏障是由一群灵能专家用纯粹的灵能生成的。. By the time null beam ships get into range- many shields will be destroyed by neutrons. Null Void are are strictly inferior to Kinetic Batteries, and in any practical situation are worse than Railguns. One of the greatest disappointment in stellaris and the reason I'd love a fleet battle overall, null void. Also might perform 'slightly' better as anti-shield once you get into repeats. The average damage is quite low (2. I hope that Lance will fix this problem asap. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. Buff null-void beam by 20% in addition to, so other empires can still make some use of it. © Valve Corporation. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Later on, pairing small NVBs with medium plasma/lasers can result in a very potent mid/short range brawler. being ineffective at damaging either. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysI'm wondering if I should replace my null void beams with the level 4 railguns. Null Void beams are great for a full energy build, mostly because they have amazing range on them for taking down shields. Kinetic Battery can start trading shots with Unbidden at 120 range (or even further with Artillery combat computer). This is my attempt to sort out some things and get rid of confusion. Some content/events might be disabled without dlc. At that point it actually is fantastic because no normal weapon. Stellaris Suggestions: Hive Mind Civic Ideas | Fallen Empire Ideas. Must use Rare Crystals to build. 390K subscribers in the Stellaris community. These IDs are intended for use with the “research_technology” console command. I would think it's a later gun tech because +400% shield damageNull Void Beams which is a technology you get from a rare event chain is really good at wrecking shields. 3. 158 Badges. It offers either mutually exclusive paths, determined at random, or the Plight of the Beta-Universe situation, which the IDs for the events in the event chain are 9800, 9805, 9810, 9815. Full battleship fleets, %to hit computer. Machinemaker726. This tiny and relatively non-invasive mod replaces the Gateways introduced in Stellaris 2. 3424486444. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldNull Void beams no longer count as space fauna weapons. Like the Null Void Beam, it also possesses one of the longest ranges for its weapon size, all but ensuring they are the first weapons engaged on a target, or allowing smaller variants to complement larger primary weapons. 39x4? Also, I have a weapon that does 150% shield penetration. Null Void beams are actually good. 4880804. Teir 3 strike craft x90. If you go into the system-level view and select a colony. The objective is to expose them to field conditions before flipping the switch to make this. It is absurdly effective against shields but highly ineffective against both armor and hull. 2 Null Void Beam; 3 Kinetic weapons. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Awakened empires get pretty severe debuffs after a while, so you can work on building your fleets/economy while that is ticking up, There’s a list here of their ships and weapons load out, the Rock Paper Scissors style works like this. Null Void Beam: 6000: 2 Null Void Beam The Doorway. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. 4. Knowing this, it might be possible to construct a weapon which can use the Null Void's energy destruction offensively. I build one battleship that is entirely Null Void beams for every 4 proton torp battleships. 9 but should work with previous version too Have you ever felt like there was not enough origins? Tired of choosing Prosperous Unification again and again?. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Stellaris Wiki Active Wikis. . So large laser battleships will utterly shred covettes. To quickly find a tech in this list press ctrl + f and type in the techs name. Mass driver + plasma still is the best overall choice. I just want the Null Void. !!!Universal Resource Patch [2. Technology. Null Void beams are actually good. Unlocks the Null Void Beam technology with 50% progress; Dimensional Portal Researcher and Dimensional Portal Drone jobs produce Dark MatterThe ideal time to actually use Null Void Beam would be alongside Blue Lasers in an early war. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldPublished Dec 30, 2021. Paradox. 6 Technology List – Q to S. Open console by pressing ~ and enter “research_technology (technology_id_here)”. It's the "Null Void Beam". 4 DPS against shields, while an L-slot Null Void deals 53. does this include the null void beam which looks so bad i refuse to use it even though it makes shields look like wet paper Guilliman [author] Jan 20, 2020 @ 10:12pm I'll check it out of this still works. WealthyAardvark • Shared Burdens • 4 yr. The Null Void Beam is an energy weapon that's good against. Stellaris. I would think it's a later gun tech because +400% shield damageIn the early game most enemies have their hp as armour and hull so the null void beam is pretty awful. Starfighters! [3. Will the null void beam ever be useful? Early game anti shield roles. paradox pls fix. It is currently opposed by the Mars-based Settlement Defense Front. . You have 2 planets? You start with 3 freebies Reply. FogeltheVogel. 3 Autocannon; 3. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 4+] Created by Narvindar. 3. Related wiki The. It is one of the most powerful weapons but often over looked because of it's rarity and the fact that knocking shields down really isn't as good as ignoring them (missiles, fighter craft, disruptors, cloud lightning), unless you have Matter. 95 dps vs shields while kinetic artillery is better in every possible way with 91. Aspect of the Void: 6 32x Null Ovoideffect give_technology = { tech = tech_lasers_2 } All technologies are listed somewhere in the common/technology folder. Wyndyr • 5 yr. If you have (for example) Destroyers with 1M Null Void 4S Plasma (or 1M +2S Plasma), that will likely dominate in the. If an empire becomes a vassal you can research and have a bonus to their techs (right?) but what if you're really different? Would the corporation gain my extra robomodding techs so their drones are better? Would my empire, if it was his vassal, gain the ability to. 35 a day against armor or hull. Null void beam (S, L, M) - can be obtained via researching void. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. true. 2. April 22, 2019 Travis Scoundrel 0. To answer your other question, the kinetic artillery is significantly better in all respects. Store Mods Forum Launcher Mods Forum LauncherIt is absurdly effective against shields but highly ineffective against both armor and hull. nope. 4880804. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. It has low damage but something like 4 or 5x against shields, and will beat all early game weapons against shields dps at reasonable range. Attachments Myst's Ugly As Hell Stellaris Shipbuilder - fixed by AJ. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. I think it’s also the event chain which gives Null Void beams. The main weapons are Kinetics + Null Void Beam. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I was spending my time researching and exploring new. Analyzed Void Clouds debris Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. Null Void Beam: a very situational anti-shield weapon, it only makes sense if you're intentionally avoiding all kinetic weapon techs, and even then it's very questionable. 0. One hull technology gives corvettes. Jump to latest Follow Reply.